Hello everyone, here we are again with a new work in progress… no wait, wrong script…

Okay, so looks like it’s a small patch we’re dropping today, ain’t that nice! So it’s a small patch with a few fixes and some optimizations that should improve your gameplay experience.

  • Fixed a bug where sometimes it was still possible to drag and drop crates through doors and walls.
  • Implemented clipping prevention for third person views. Should solve issues with picking up items through walls by using camera clipping, and being able to see outside some buildings through walls.
  • Fixed a bug where you were not able to patch wounds in events.
  • Fixed a bug where you had to request patching wounds twice if they had an item in hands.
  • Fixed a bug where when you holstered a weapon while scoping the FoV multiplier would become incorrect.
  • Fixed a bug where when you exited a vehicle beside a thin wall you would sometimes clip through it.
  • Fixed a bug where items wouldn’t be draggable and visible in vicinity if near a window
  • Fixed a bug where you would get stuck with scoping overlay if an event was entered while scoping.
  • Fixed a bug where sometimes when in car other people could see your holstered weapon that was clipping through the roof.
  • Fixed a bug when entering a vehicle a “ghost” backpack would spawn besides the car.
  • Fixed a bug where if you died wet you would respawn wet.
  • Fixed a bug where some items that you stored in your care after some time driving it you couldn’t drag and drop it anymore.
  • Fixed a bug where if the vehicle would turn upside down you wouldn’t be able to exit the vehicle.
  • Fixed a bug where cargo drops sometimes got stuck in tress, houses and other places where the player could not get to them.
  • We added some small server optimizations.

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