Getting the best gaming performance from an NVIDIA graphics card does not mean turning every setting to maximum performance. Some popular optimisation guides recommend forcing low latency, maximum GPU power and aggressive texture filtering across every game. However, those changes are not always beneficial.
For most PC gamers, the best starting point is a balanced NVIDIA profile that preserves image quality, avoids unnecessary driver-level overrides and lets each game use the features it was designed for.
This guide covers the recommended global settings for everyday gaming, competitive shooters and high-refresh-rate monitors. The settings apply to modern GeForce graphics cards, including RTX models.
Before changing anything: NVIDIA Control Panel or NVIDIA App?
NVIDIA is moving supported GeForce features from the classic NVIDIA Control Panel into the NVIDIA App. In the NVIDIA App, the equivalent driver options are found under Graphics → Program Settings. Display-related options are under System.
Depending on your driver and installation, you may still see the traditional NVIDIA Control Panel. The setting names and available options can vary slightly.
You can find more information in NVIDIA’s announcement about the NVIDIA App and its guide to graphics settings.
Recommended global NVIDIA settings
Open NVIDIA Control Panel and navigate to:
Manage 3D settings → Global Settings
Use the following as a balanced starting profile. Not every option needs to be changed; if a setting is already on its recommended default, leave it alone.
| NVIDIA setting | Recommended default | Why |
|---|---|---|
| Image Scaling | Off | Enable only when you specifically want driver-level upscaling |
| Ambient Occlusion | Application-controlled | Lets the game manage its own visual effects |
| Anisotropic filtering | Application-controlled | Preserves the game’s texture settings |
| Antialiasing – FXAA | Off | Avoids forcing driver-level antialiasing |
| Antialiasing – Gamma correction | On | Maintains correct antialiasing behaviour where supported |
| Antialiasing – Mode | Application-controlled | Lets the game choose its own method |
| Antialiasing – Transparency | Off | Avoids unnecessary driver-level processing |
| CUDA – GPUs | All | Allows supported applications to use the available NVIDIA GPU |
| DSR – Factors | Off | Supersampling is unnecessary for most users |
| Low Latency Mode | Off globally | Use NVIDIA Reflex in supported games instead |
| Max Frame Rate | Off | Set a frame limit in-game or per game when needed |
| MFAA | Off | Leave antialiasing decisions to the game |
| OpenGL rendering GPU | Auto-select | Lets the driver choose the appropriate GPU |
| Power management mode | Normal / NVIDIA driver controlled | Avoids forcing maximum clocks in every application |
| Preferred refresh rate | Highest available, if shown | Helps compatible games use the monitor’s fastest refresh rate |
| Shader Cache Size | Driver default or a generous available limit | Helps retain compiled shaders and reduce repeat compilation |
| Texture filtering – Anisotropic sample optimisation | Off | Prioritises image quality |
| Texture filtering – Negative LOD bias | Allow / Application-controlled | Lets the game manage texture detail |
| Texture filtering – Quality | Quality | A good balance with minimal reason to force lower quality |
| Texture filtering – Trilinear optimisation | On | Allows a small performance optimisation |
| Threaded optimisation | Auto | Lets the driver manage supported multithreaded workloads |
| Triple buffering | Off | Generally unnecessary for modern DirectX gaming |
| Vertical sync | Use the game or a deliberate G-SYNC setup | Avoids a conflicting global override |
| Virtual Reality pre-rendered frames | 1 / default | Relevant primarily to VR applications |
Some options may not appear on every GPU, driver or game profile. NVIDIA also changes and retires settings over time, so use the closest available equivalent rather than trying to force every entry.
The settings that matter most
1. Power management mode: don’t force maximum performance globally
One of the most common recommendations online is to set Power management mode → Prefer maximum performance.
That is not the best universal setting.
Forcing maximum performance globally can keep the GPU at higher clocks and increase power consumption even when a game does not need it. For everyday gaming, leave the driver in its normal or driver-controlled mode.
If a particular game has clock fluctuations or performance problems, test Prefer maximum performance under that game’s Program Settings profile. Compare the result rather than assuming it will improve FPS.
2. Low Latency Mode: use NVIDIA Reflex when available
Low Latency Mode reduces the number of frames the CPU can prepare ahead of the GPU. NVIDIA provides Off, On and Ultra options.
For a game that supports NVIDIA Reflex, enable Reflex in the game’s own settings instead. NVIDIA recommends Reflex because it works with the game’s rendering pipeline. If Reflex is unavailable, try Low Latency Mode On or Ultra in that game’s driver profile and compare the results.
A useful rule:
- Game supports NVIDIA Reflex: Enable Reflex in-game.
- No Reflex support: Test Low Latency Mode On or Ultra per game.
- Global profile: Leave Low Latency Mode Off as the starting point.
Do not assume that Ultra is automatically best for every game or every system.
Read NVIDIA’s system latency optimisation guide.
3. Shader Cache Size: avoid unnecessarily small limits
Shader compilation can cause stuttering, particularly when a game encounters new effects or locations. The shader cache stores compiled shaders so they do not always need to be generated again.
A very small cache limit can cause older shaders to be removed and compiled again later. Leave the driver default if available, or choose a generous limit if you have sufficient disk space.
One important detail: after installing a new graphics driver, the shader cache may be cleared. Some stuttering during the first sessions after an update can therefore be temporary.
NVIDIA explains this behaviour in its Manage 3D Settings reference.
4. Texture filtering: don’t sacrifice image quality for tiny gains
Set Texture filtering – Quality to Quality.
Forcing High Performance can reduce image quality for a performance gain that may be small or unnoticeable on modern hardware. Most gamers are better off allowing the game and driver to balance these settings.
5. Max Frame Rate: cap only when there is a reason
Leaving Max Frame Rate Off is a sensible global default. However, a frame-rate cap can be useful when you want to reduce power consumption, keep GPU usage below its limit or maintain a consistent experience.
For a competitive game, test an in-game frame limiter first. If the game does not offer a reliable limiter, you can use the NVIDIA driver setting on a per-game basis.
There is no single ideal FPS cap for every monitor and every game.
G-SYNC and high-refresh-rate monitors
If your monitor supports G-SYNC or is G-SYNC Compatible, configure it deliberately rather than changing V-Sync globally without a plan.
A common G-SYNC setup is:
- Enable G-SYNC in NVIDIA Control Panel under Set up G-SYNC.
- Enable V-Sync in NVIDIA Control Panel.
- Disable V-Sync inside the game.
- Set Windows and the NVIDIA display settings to the monitor’s maximum supported refresh rate.
- Use a frame-rate limit just below the monitor’s maximum refresh rate if you want to stay inside the variable-refresh-rate range.
For example, on a 165 Hz monitor, a cap around 162 FPS is a common starting point. Test it with your own game and monitor.
If you prefer the lowest possible latency and can tolerate screen tearing, running without V-Sync is another option. The best choice depends on whether you prioritise tear-free presentation or the lowest possible latency.
NVIDIA explains the relationship between G-SYNC, V-Sync and low latency in its latency optimisation guide.
Recommended settings for competitive FPS games
Games such as Arena Breakout: Infinite, Counter-Strike 2, Valorant and Call of Duty can benefit from a more responsive setup.
Start with these settings in the individual game’s profile:
| Setting | Competitive starting point |
|---|---|
| Low Latency Mode | Off if the game uses NVIDIA Reflex; otherwise test On or Ultra |
| Power management mode | Normal first; test Prefer maximum performance if needed |
| Max Frame Rate | Set according to your monitor and performance |
| Preferred refresh rate | Highest available, if shown |
| Vertical sync | Off for a traditional lowest-latency setup; use the G-SYNC configuration above if you prefer tear-free gameplay |
| Texture filtering – Quality | Quality |
| Shader Cache Size | Driver default or a generous limit |
In games with NVIDIA Reflex, start with On. Test On + Boost if available, especially if you want to see whether keeping GPU clocks higher improves responsiveness on your system.
Avoid changing several settings at once. Make one change, test the game and compare the result.
Don’t forget Windows and your monitor
The NVIDIA driver is only one part of the setup. A few basic checks are just as important:
- Refresh rate: Set your monitor to its maximum supported refresh rate in Windows.
- Game Mode: Enable Windows Game Mode under Settings → Gaming → Game Mode.
- Resolution: Use the monitor’s native resolution unless you have a specific performance reason not to.
- Monitor settings: Use a sensible response-time or overdrive setting. The most aggressive option can introduce visible overshoot.
- Drivers: Keep your NVIDIA driver updated, but avoid changing drivers immediately before an important competition unless you have time to test.
- Game settings: Use the game’s own graphics and latency options where possible.
Common NVIDIA optimisation mistakes
Some tweaks are repeated across gaming forums and optimisation videos, but they should not be treated as universal recommendations.
Forcing maximum performance globally: This can increase power consumption without improving performance in every game.
Setting Low Latency Mode to Ultra everywhere: Reflex is the preferred option when a game supports it. Driver-level Ultra is not automatically better in every situation.
Setting every texture option to High Performance: This can reduce image quality for little practical benefit.
Clearing the shader cache regularly: Doing this can force shaders to compile again and cause temporary stuttering.
Changing multiple settings at once: It makes it difficult to identify which change actually helped or caused a problem.
Assuming higher FPS always means better responsiveness: Frame pacing, GPU load, render latency and display refresh rate also affect how a game feels.
Final recommendation: start with a clean, balanced profile
For most gamers, the best NVIDIA settings are not an extreme performance preset. They are a stable global configuration that allows games to control their own graphics features, with a few targeted changes for competitive titles.
Start with the recommended global settings, enable NVIDIA Reflex in supported games, configure G-SYNC if your monitor supports it, and use per-game profiles when you have a specific reason to change something.
The goal is not simply to make the FPS counter show a bigger number. It is to achieve smooth frame delivery, responsive controls and good image quality without introducing unnecessary problems.
Sources and further reading
- NVIDIA – Manage 3D Settings reference
- NVIDIA – System Latency Optimisation Guide
- NVIDIA – NVIDIA App features and graphics settings
- NVIDIA – NVIDIA App and driver feature transition














